Wednesday, August 18, 2010

TEKKEN the Movie: My Thoughts

So I saw the movie TEKKEN, via Youtube. They got everything on Youtube these days. I normally wouldn't watch movies online, I still believe in the DVDs and movie theaters. I'll most likely see this movie again in its full glory when it comes out on DVD or in theaters, whichever comes first, and I hear the release date for them is now in 2011. Gosh, why does it take so frigging long to release one little movie. Then again AVATAR took ten years. ;)

So to comment on it, I've read lots and lots of hate-comments about the movie, how it doesn't go with the game's original story and how the actors don't look like the characters they are playing, especially the main guy, John Foo, who plays Jin Kazama. Well, me being not a hard-core TEKKEN fan, I didn't expect too much, thanks to my previous experience with this other videogame movie, STREET FIGHTER, back in '94. (I was so hyped to see it when it first came out, then after I finally saw it, I was like, 'What the F--- was that???) Actually, TEKKEN the movie was pretty good. I enjoyed it, despite the occassional buffering bugs and having to click on a new link to see the next part of the clips, not to mention the horrible audio off-syncing (this is why I don't watch movies online, unless I am desperate ;) The movie reminded me of those old '90s action martial arts flick I grew up on, it had that same atmosphere. They've kept the basic premise of the original story at least, but the whole Devil Gene tale has been completely blotted out. Honest to goodness, I tell you, I really don't think that story would've translated well on the screen, and on today's audiences, most of whom I'm sure don't know what TEKKEN is about. These days movies are about grit and realism, look for example BATMAN BEGINS. It's a comic book movie but without all the campy comic-bookish flair that was in the Tim Burton's BATMAN movie back in the late 80's and I liked that version too, it just depends on the time period and era in which we live in. And the recent BATMAN movie was successful because it tried to pit an imaginary character in a more realistic world and show how he/she would react to or be treated in the society, especially in the post-9/11 age when fear and suspicion is all over the air. I would think the Devil Gene concept would probably have worked on film, like ten years ago. Now the audience is pretty mature enough to know what is real and what is remotely unreal.
To all you haters, I have to say, movies and games are different medium. I know the importance of being faithful to the original source, but too much can hamper the filmmakers' and the actors' creativities. And to date, there's like 60 characters in the game, how would u expect to see every one of them on the screen, and for like how long? As the ending showed, there may be possible sequel and they're saving some of those characters for more important roles later. And are you kidding about the characters KUMA and PANDA? You'd want the SPCA suing the film for 'animal cruelty'?

Sure there are some pretty weak spots in the movie, like fight scenes, while pretty cool, are too short and rushed, and I'm glad there wasn't too much gore in it. The costumes, while decent, I have to gripe about few of them, especially Nina Williams', it looks like one of those packaged costumes you'd find at a Halloween store; Raven's outfit would've looked little better if it had been black instead of silvery white. And overall, movie was just too short, at 92 minutes I think they could've gone little longer so the whole plot wouldn't feel so rushed.

Other than that, it is one of the more decent game adapted movies I've seen. I said my thoughts on it, some will agree, some won't but that's the freedom of speech, man. We in America can say whatever we want.

End of Story.

Friday, August 6, 2010

El Fin de Miguel?

OK I wanna say I'm done with Miguel. In the coming weeks I won't have time to come back here. August is just a busy month, in terms of birthdays, and adding to it some unexpected family emergencies. :( I will probably find something wrong with this final later on, but for now I'm just gonna shut my eyes and say adios amigo!

As u can see, I kept the original position of the left arm, shifted up the lower half of the body, added some effects to look like he's actually punching something, and finally some facial hair to complete the mean brute look. As I said, I'll probably find something wrong later on and fix it, but I leave it as is now.

Have good day! :)

Mas Miguel

Another pass at good old Miguel. This time I shifted the fist around I think the previous position looked pretty awkward:


Did some shifting with Saturation and Blending modes. I'm having second thoughts about the left arm. More to be done-

Wednesday, August 4, 2010

TEKKEN Reimagining: the Ladies

I remember one artist did a whole reimagining of X-Men characters, like putting them out of their skin-tight costumes and in a normal everyday wear, like what would they look like if they were just like normal average joes and janes like us. It was kinda neat, and so it gave me an idea to do one for the Street Fighter characters, I think I have it somewhere on this blog. Well I never quite finished it, and I drifted off to other stuff.
Now just recently I started doing a whole mess of TEKKEN related artwork, and the idea resurfaced. How about I put these lovely ladies in today's latest fashion trends, see how they fare outside of all the fighting and such that they're so used to. So I hit up my sketchbook, and took me less than two hours after midnight with this result:


Maybe I'll include the men, but it might not be as easy as with the ladies because men's fashion don't really have whole lotta variety, it's just basic shirt, pants, jacket, simple stuff. I guess I'll have to take in consideration their personalities and such more deeply. I do have some good ideas for some, but others are little bit challenging.
Keep u updated on that...

Miguel take 2

Another pass with Miguel.


I did lot more work on the face, so he looks a less like a gorilla now. Some work done on the shirt and pants, man those little ruffles were pain. Since I'm going for a more stylized look it wasn't too bad.
The outstretched arm is giving me headache. I might have to resize that fist as well. And the other arm that's tucked under, that's giving me headache too, I need to see what to do with it.
To be continued-

Sunday, August 1, 2010

August Rush

August is here....time goes so fast. I say that all the time but it does.

I've been really trying to push myself with my painting skills. I've started on a new work, still a fan art based on TEKKEN video game, putting my own touch on it. Starting my series of TEKKEN character art, beginning with MIGUEL CABALLERO ROJO (link). He looks like a matador by the costume, but I guess that was the whole point. Storywise, he is one pissed off Spaniard who's out to avenge the death of his beloved sister, and the one responsible is none other than the new CEO of Mishima Zaibatsu- Jin Kazama. (Since when did Jin become such an asshole?)

As usual I've started with a pencil sketch, using some useful references to get the posing and proportions right. I want to capture the rage in this guy (from what I read, he fights like a mad pit bull, no formal training. Guess it complements his matador design.) I know that his last name ROJO is red in Spanish and CABALLERO can mean number of things: gentleman, horseman, knight. I don't really see any of these in him, given his personality and history, though I'm sure men in Spain are generally nice chivalrous guys. They should have given him a name that means 'Bullfighter' instead:
Now I'm laying down some underpaints and base shadows and highlights. I'm trying to give the whole thing a reddish tone, to complement his name. I'm still at work on this stage, but this is just where I'm at for now:

Still much more to be done, but I'm back to posting my progress works, as I've neglected that for a loooong time. Will keep u posted.

Hasta luego... :)